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Car not staying grounded
Haven't used this ask thing for ages but I'm having trouble with my car, it goes with Torque but the problem I'm having is when I keep A help down the car starts going forward once it gets to max speed it does a wheelie and doesn't stay on the ground. I've looked at a few peoples questions and can't get sense of it. Am I to make a raycast that picks up that my car is grounded or is they another method which might be a little simpler?
Answer by Kiwasi · Nov 06, 2014 at 05:49 PM
First up check your cars mass to torque ratio is realistic. A few light high powered vehicles (think motorbike) have this issue in real life. You should be able to find car mass and engine torque in any good car magazine.
Another alternative is to add a downwards force to your car proportional to your velocity. This is the equivelint of having an areofoil.
I kind of understand what you're saying but not sure how I could apply that, could you do a demonstration with the adding downwards force? my car scale is 1 and the mass and everything is set to how the tutorial told me to set it and I've added my own parts to it but haven't changed the mass or torque. Could it be something to do with my center of mass? as I didn't use the model he told me to in the TUT I've applied my own so not sure if that would change the center of mass.
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