Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Freezy · Nov 06, 2014 at 03:01 PM · androidnative pluginmultithreading

multithreaded rendering on android breaks nativetexture update in plugin

For my ImagePicker for Android plugin I started working on implementing native texture updating. It works perfectly now and is a lot faster then saving / loading through temporary files. However in multi-threaded rendering, the GLES20 code still works (or returns 0 errors after each call) but the texture never gets updated.

This is of course due to the rendering thread being in an entirely unknown state. However there seems to be no way of triggering a plugin function to happen at the right time in the rendering thread (except for using update and running in single threaded rendering of course).

Implementing void UnityRenderEvent (int eventID) into a JAR plugin does not seem to be a viable option (no documentation available).

As the eventID is shared amongst all such plugins and no sense can be made from the documentation. It seems to also require a C++ plugin, as no other examples are given.

Does anyone know of a way to solve this issue? Ideally there would be a special coroutine, function or thread we could just implement or inject to. Or even flag the texture to lock then wait for the proper gl state.

GLES20 compatible solutions only please, as I have currently no GLES 3.0 android devices available. So using Sync or Fence classes and functions is not an option.

I have tried using commands like glFinish, glFlush. before, after and both around the GL code block. With no effect to either result or errors.

Related forum thread: http://forum.unity3d.com/threads/gl-issuepluginevent-in-android-java-plugin.277066/

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Error when using a NDK built Library which depend on another one in a Unity project 0 Answers

How do you determine the Android Architecture during runtime? 1 Answer

How to update Unity3D texture from C++ on an Android device? 0 Answers

Open a file by path from assets folder in Android 2 Answers

How can I access Native Android Classes with parameters? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges