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Sound is very low in iPhone5/5s but not in iPad
I have little diffrent issue with sounds, I have few BG sounds on our game, all BG sound are 2D, "Compressed in Memory", 128 bit and not hardware decoding. Game is universal build (iPhone+iPad).
When I install the game in iPad sounds work perfect with proper volume as soudn artist gave, but when we install same build in iPhone 5 or iPhone 5S, sound volume descre to 20-25%.
We have also checked it using download same audio file in both device from mail and play from librery, it's works perfect with proper volume and sound effect in iPhone 5, iPhone 5S and iPad, but it's not working good with unity in iPhone 5 and iPhone 5s.
Did you ever figure out what was happening here? I am currently experiencing the same issue
I think this is becz of the plugin prime [31] .. The soution was that, which done by me ..like forcefully play the sound from the speaker .. through objective C code .. native xcode ..do tell if you need code
Yap we are using few plugin from prime[31] like etectra, storekit, Gamecenter and few other for Ads.
but i dont' think it's due to prime[31], because it works good on iPad but not on iPhone.
Yes .. it works on ipad and all iphones except iphibe 5 and iphone 5s, c
This is becz in this the voice is com$$anonymous$$g from the speaker ins$$anonymous$$d of the ringer..
Answer by shadows_s · Jun 16, 2015 at 12:04 PM
I faced the same problem, when record from microphone on iPhone, and then playing any sounds. This plugin fix it. https://github.com/cbaltzer/UnitySpeakerFix/tree/master/Unity/Assets/Plugins
Just use it, at awake or when you use device microphone ex.
iPhoneSpeaker.ForceToSpeaker();
Its not working with Xcode 7.2 and iOS device with 9+ version, showing error message as depreciated for iOS 7. Is there any fix for this.
Regards, Ben
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