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Question by Angelf228 · Nov 06, 2014 at 09:20 AM · spritesoundvolumeaudiolistener

Why is this script not working?

Hello Unity Users! I am trying to manage sound an music in my 2D game and tried this script to start with:

 var sound : int = 3;
 function OnMouseDown (){
     if (sound == 3){
         sound = 2; }}

It worked perfectly, when I was clicking the "button", the sound variable was changing to "2". The problem is after that. I tried to develop the script a little more the script, but it stopped working after that! Clicking the button now doesn't change anything and nothing happens after that! Here is my new script:

 var sprite0 : Sprite;
 var sprite1 : Sprite;
 var sprite2 : Sprite;
 var sprite3 : Sprite;
 var sound : int = 3;
 function OnMouseDown (){
     if (sound == 3){
         sound = 2;
         GetComponent(SpriteRenderer).sprite = sprite2; 
         AudioListener.volume = 0.66; }
     if (sound == 2){
         sound = 1;
         GetComponent(SpriteRenderer).sprite = sprite1;
         AudioListener.volume = 0.33; }
     if (sound == 1){
         sound = 0;
         GetComponent(SpriteRenderer).sprite = sprite0;
         AudioListener.volume = 0; }
     if (sound == 0){
         sound = 3;
         GetComponent(SpriteRenderer).sprite = sprite3;
         AudioListener.volume = 1; }
         }

So my question is: What am I doing wrong? Why does the sound value doesn't even change now? What should I change? Thanks for your advices :)

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Answer by robertbu · Nov 06, 2014 at 09:23 AM

You need to either put 'else' in front of the 'if' statements on lines 11, 15 and 19, or you need to reorder your 'if' statements. Take a look at what happens. if (sound == 3) you set it to 2, which makes line 11 true changing 'sound' to 1, which amke line 15 true changing 'sound' to 0 which makes line 19 true, which makes 'sound' back to 3. So if 'sound' starts at 3, it will execute the code in every 'if' statement.

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avatar image Chamkey · Nov 06, 2014 at 09:37 AM 0
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wouldn't doing something like this be better? Just asking. Coz I'm not sure if it's better than if statements for this particular case.

 switch(sound)
 {
  case 0:
   //set sound to 3 and do something
   break;
  case 1:
   //set sound to 0 and do something
   break;
  case 2:
   //set sound to 1 and do something
   break;
  case 3:
   //set sound to 2 and do something
   break;
 }

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