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Question by Leon_SFS · Dec 04, 2013 at 09:10 AM · gameobject

SetActive() not working

hi
i'm using unity 3.5
i want active an object in script
how can i do this?
i use SetActive method but it's got error
error text :

Assets/Scripts/GameManager.cs(39,34): error CS1061: Type UnityEngine.GameObject' does not contain a definition for SetActive' and no extension method SetActive' of type UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?)

tnx 4 adv

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Answer by robhuhn · Dec 04, 2013 at 10:12 AM

GameObject.SetActive() was introduced in Unity 4. In Unity 3.5 it was GameObject.active and GameObject.SetActiveRecursively().

Sources: http://docs.unity3d.com/Documentation/Manual/UpgradeGuide3540.html http://answers.unity3d.com/questions/324130/unity4-active-replacement.html http://answers.unity3d.com/questions/329394/unity-4-gameobjectactive-equivalent.html

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avatar image forca_barca · Jan 30, 2016 at 07:03 PM 0
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i m using unity 4.2 but still neither gameObject.setActive nor gameObject.active are working plzz can suggest the solution

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Answer by burnill · Dec 04, 2013 at 10:03 AM

SetActive reference

GameObject.SetActive() needs to have a lowercase G at the start or replace GameObject with a reference to a game object for example:

 var explosion : GameObject;
 
 function Awake ()
 {
 explosion.SetActive(false);
 }
 
 OR

 // Deactivates the game object.
                 gameObject.SetActive (false);


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