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Simulating a spill of liquid
Hey,
What I am trying to achieve here is simulating a small spill of blood on the ground when a character dies. My question is what would be the best way to implement this considering performance as our project is directed at mobile platforms.
I thought about particle effects and morphing meshes but I am not sure what would look real and not need heavy resources.
Thanks in advance
Comment
if applicable, why not just have a scale animated mesh that looks like blood?
Your answer
![](https://koobas.hobune.stream/wayback/20220613103530im_/https://answers.unity.com/themes/thub/images/avi.jpg)