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Makes Mesh Follows the Edge Collider
I am making a 2D platformer in unity and I am searching on how to make my platform editable.
I wanted to know if there is a way to make my mesh follow its edge collider2D in edit mode and can also add vertices. Can you give me some insights on how to do it? using c#
Also if you have another idea or way that can help me with my problem, feel free to discuss it here.
Thanks in advance.
This only makes a lot of sense if you're building your meshes programmatically, and they're simple enough to code in a custom "stretching" behavior.
If they're not proceedurally generated, you can still scale one component of the mesh itself, (and the box collider will scale to match it), though you'll get probably-unwanted texture stretching unless you address the tiling component of the material.
I wanted to use edge collider because our game is in 2D and I need my platform behave like an edge collider that can be edited.
Sorry for missing that, but it doesn't invalidate the suggestions in my previous comment. Can you comment on their viability and address the questions they imply so we can find a solution?
I'm sorry but I don't quite understand what you are suggesting. Correct me if I'm wrong. You're saying that I use cubes for my platform and scale it depends on my preferences?
Sorry, somehow I misread the question. I assumed "make mesh follow edge collider" meant you were stretching your collider, but the mesh wasn't stretching "with" it.
There's so much going on in that video, I can't tell specifically what feature you're referring to. I think there may be a jargon misunderstanding. Can you try rephrasing your question?
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