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Question by JoshMBeyer · Nov 05, 2014 at 05:30 AM · gameobjectsdisableall

How to disable all objects but...

How can I disable every object in the scene besides specific ones that that I drag into an array. Right now I am coding every single object that I don't want disabled and this is not efficient and will not work when I have objects in some scenes, but different objects in different scenes. I can't used tags or layers because I already am. Any ideas? Basicly what I am doing is I have the game scene. Once the level is complete disable everything but these few objects to display then level exiting scene where it shows there stats and acheivements.

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avatar image Kiwasi · Nov 05, 2014 at 05:49 AM 0
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You can fake this by setting Time.time to zero. Assu$$anonymous$$g you have set up everything right.

avatar image robertbu · Nov 05, 2014 at 06:00 AM 1
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I'm trying to understand the underlying issue here. Can you use Object.FindObjectsOfType() to find all the $$anonymous$$onoBehaviours, disable all of them then renable the ones on your list?

http://docs.unity3d.com/ScriptReference/Object.FindObjectsOfType.html

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Answer by EvilTak · Nov 05, 2014 at 05:57 AM

if theObjects is your GameObject array which you don't want to disable, then you could use:

     GameObject[] allObjects = FindObjectsOfType<GameObject>();
     List<GameObject> objectsToDisable = new List<GameObject>(allObjects);

     foreach (GameObject a in allObjects) {
         foreach (GameObject b in theObjects) {
             if (a.name == b.name)
                 objectsToDisable.Remove(a);
         }
     }

     foreach (GameObject a in objectsToDisable)
         a.SetActive(false);

Note that this isn't the most optimized solution, but it does the trick.

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