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2 Servers in one build
I have a Serverbuild which has a Server (for Clients to connect to) and another Server (for talking with the GameServers).
How does Unity manage it when I call a RPC. Does it call the RPC in both Networks ?
If it just calls the RPC in both Networks it isn't a problem for me. Because I don't have the same Scripts on the GameServer and the Client. But if it does something other It could be a problem.
Edit: Is it even possible to be Server and Client at the same time ?
Answer by GEWLAR · May 14, 2014 at 01:52 PM
I found it out by testing: It isn't possible have two connections with one build at the same time.
Answer by fholm · Mar 27, 2014 at 08:41 AM
I'm not sure you can both be a server and connect to another server at the same time if you are using the unity networking?
That's what I'm trying at the moment. Does someone know how that works ?
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