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Question by RLin · Jul 08, 2016 at 06:52 PM · meshprefabassetmodelassetdatabase

AssetDatabase.AddObjectToAsset is not persistent?

I am using OnPostprocessModel to generate some new meshes and add them to an existing asset. I use the following line to do so:

AssetDatabase.AddObjectToAsset (filter.sharedMesh, assetPath);

filter is a mesh filter generated in OnPostprocessModel and sharedMesh is the mesh to be saved.

The mesh is saved and everything works fine. However, when I close the Unity Editor and then return, the mesh is gone and all GameObjects that referenced it now have their mesh set to null. Is this a bug or am I missing something?

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avatar image RLin · Jul 08, 2016 at 07:33 PM 0
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bump......

avatar image RLin · Jul 08, 2016 at 09:43 PM 0
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bump.......

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