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Question by billyjoetyler · Nov 04, 2014 at 09:48 PM · gameobjectrigidbodynavmesh

Navmesh agent rigidbody

hi, I have a rigidbody and a navmesh agent on a gameobject, but the problem that I am having is that the rigidbody has no effect on the navmesh so when the agent is on a hill it is perfectly flat: alt text

-So does anybody know how to give the navmesh agent physics to be parallel to the hill?

-does anybody know how to stop the navmesh agent sliding down the hill?

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avatar image billyjoetyler · Nov 05, 2014 at 04:30 PM 0
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any ideas?

avatar image billyjoetyler · Nov 05, 2014 at 05:23 PM 0
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please someone help. physic materials don't work.

avatar image billyjoetyler · Nov 30, 2014 at 11:10 AM 0
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does anybody have any ideas?

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Answer by The-Game-Master · Nov 06, 2014 at 11:26 PM

I'm wondering if you have any rotations constrained. I've experienced it myself, and what I did was this: I had it continually rotating the gameobject in a script, and checked when it was colliding with the ground. (I had it floating .1 units off the ground. I don't know if this helps any, but it's worth a try!

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