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Question by Diapason · Apr 05, 2018 at 09:00 AM · materialimportmodel

Problem model import

Hi guys. This is my first time on the unity's forum. I've a problem with a models that my company has bought. I can open the model in Cinema4D and i can save it in FBX. Now... when i import it in Unity, the model is loaded white. All materials are white. I'm not a game developer or a graphic but i've to solve this issue. Can someone help me? Thanks all :)

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avatar image ChristianBlandford · Apr 05, 2018 at 09:50 AM 0
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The issue is most likely that what ever modelling software you have used hasn't exported the textures.

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Answer by Martin_Gonzalez · Apr 05, 2018 at 10:36 AM

Hi @Diapason ! Welcome to Unity Answers


About your issue: when opening the model in a 3d software (Cinema4D in your case) try this:

  • Create new materials

  • Assign the desire texture to those materials

  • Assign the material to the model

  • Export .fbx

  • Import in Unity

  • Check ig materials are correct

Important to understand. 3d software materials might vary in Unity 3d.

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avatar image Diapason · Apr 05, 2018 at 12:23 PM 0
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i've done as you say but nothing. I've the model in cinema 4d. I've exported it in FBX. When I load it in Unity, there is no material folder or texture folder. I've tried to load everything with "Use External $$anonymous$$aterial (Legacy)" and it creates the material folder but it's all white. I think is a problem about "where set material and texture" but i'm not good with this software and i don't know exactly how i can do to set the model in the right way. There is a good tutorial for this issue?

I've tried to create a new material, assign it and export the file fbx but nothing is changed. I've tried to create a folder called Texture in Assets with all the textures that i've found with the with no results :/

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