Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LordOfSpaghetti · May 17, 2015 at 08:20 PM · c#cameratexturegraphics

I'm trying to get a picture in game and display it on a plane

I'm using the following very simple code. I got almost all of this from previous answers and, as a result, don't really understand the limitations of it. So I just want to know it this can work and if so how I can do it. This code is on the plane I want to to display the material on, it has one blank material, a box collider, and a network view.

 using UnityEngine;
 using System.Collections;
 
 public class MaterialChanger : MonoBehaviour {
     Texture2D texture;
     bool getPic = true;
     void OnPostRender () {
         if (getPic) {
             texture = new Texture2D (Screen.width, Screen.height, TextureFormat.RGB24, false);
             texture.ReadPixels (new Rect (0, 0, Screen.width, Screen.height), 0, 0, false);
             texture.Apply ();
             GetComponent<Renderer> ().material.mainTexture = texture;
             getPic = false;
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Xyrious Industries · May 18, 2015 at 06:14 AM

Likely, if you want to put a picture on a plane, you must make the picture a material, then you can drag and drop the material unto the plane.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by sas_88 · May 18, 2015 at 09:16 AM

Hi,

Declare Texture2D as public and assign the texture.

  using UnityEngine;
  using System.Collections;
  
  public class MaterialChanger : MonoBehaviour
  {
      Public Texture2D texture;
 
      void Start()
      {
       GetComponent<Renderer> ().material.mainTexture = texture;
      }
  }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LordOfSpaghetti · May 18, 2015 at 02:46 PM 0
Share

I'm trying to get the texture in game, could I do that and then replace texture with the picture I take in game, so that the texture changes each time I run the function I described above? Also, is it possible to change a material so it updates every instance of it while the game plays?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How To Add Screen Overlay Texture? 1 Answer

Distribute terrain in zones 3 Answers

Render Texture and antialiasing 3 Answers

Best way to convert particles and sprites in a single sprite at runTime 1 Answer

Diagonal lines across texture when viewed from afar 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges