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How to reset Screen.sleepTimeout to users SleepTimeout.SystemSetting?
I want to set the timeout to users system settings after the game, but SleepTimeout.SystemSetting is always "-2".
(iOS 5.1.1)
I have no solution for you, but SleepTimeout.SystemSetting should work! What version of Unity are you running? Does it work if you manually enter the desired # of seconds (so it's only .SystemSetting that's behaving badly, not SleepTimeout itself).
Are you running this in Awake()? I have had problems getting Screen.width and .height before Start(), so I wonder if perhaps you can't get that system setting if you're looking for it there.
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