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Regular grid on irregular mesh
Apologies if this is a highly noobish question, but googling hasn't provided any insights. I've got a procedurally generated tube (via Curvy) with long straight stretches and occasional curves. I want to apply a regular grid to it with the default grid texture, but it comes out looking like this:
What am I missing? I've played around with lots of material and texture settings but haven't figured it out yet.
tube.jpg
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