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Question by tunt0168 · Nov 04, 2014 at 07:33 AM · animationbonehumanoid

Can we make a animation with bone in unity

I'm the new guy in unity, i try to make some special animation for humanoid bone, is there anyway to do that with unity or i must use some other tool to do that?

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avatar image tunt0168 · Nov 03, 2014 at 10:30 AM 0
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Edit: i try to make some animation base on humanoid bone, moving muscle to making my own animation.

avatar image AlwaysSunny · Nov 04, 2014 at 12:10 AM 0
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Unity's $$anonymous$$ecanim animation system will help you blend between animations and drive animation logic.

I suppose it's technically possible to animate your rigged character entirely within Unity (someone correct me?) but that is certainly not a preferred method. Animations should be created in the 3D software package you use and exported for use in Unity. See the documentation.

avatar image yashpal · Nov 04, 2014 at 10:29 AM 0
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@tunt0168, I am not expert in Animation. But You can done some simple animation in unity by using This Plugin.

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Answer by NickP_2 · Nov 04, 2014 at 01:13 PM

As long as the character is rigged in a third party software with a bone system (Cinema 4D, maya, 3Ds max, ...) the bones are just moving transforms. You could animate it with the animation window, but I highly recommend you doing this is the software itself.

It could be used if a character's head has to follow the mouse. We just alter the rotation of the bone which controls the head, and make it face towards the mouse's world position.

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avatar image tunt0168 · Nov 05, 2014 at 01:01 PM 0
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thanks, can we make a path of bone or muscle moving using animation window,but can we using script?

avatar image NickP_2 · Nov 13, 2014 at 10:30 AM 0
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Sure, just link a public transform in your inspector of the script with a bone, and then do something like:

 bone.position += new Vector3(0.1f, 0, 0);

This will make it go 0.1f distance +x each frame

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