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This question was closed Nov 03, 2014 at 05:50 AM by robertbu for the following reason:

Design/discussion question

This post has been wikified, any user with enough reputation can edit it.
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Question by alenb7 · Nov 03, 2014 at 05:50 AM · networkinggamedatabaserpg-game

Networking + Database

I've used Unity for quite a few years and I'm fairly experienced in C#. I have successfully built several games and simulations for Uni, hobby and work. However, networking is something I never honestly explored too much, not sure why it never came up, so I'm a bit green in this area.

I've been doing research on this for the past couple days and I cannot find any useful information.

I've come across many networking middlewares such as:

  • Photon

  • Smart Fox

  • TNet

  • Bolt

However, none of them actually show any database capability for multiplayer games. I would love to add a multiplayer aspect to my RPG game, but without a database (such as MySQL) to store important character, world, etc. information it becomes quite impossible. XML, SQLite, etc. are out of the question because they are inefficient and I would like to be able to expand the game.

I'm hoping that someone may have some advice on how to go about this. Thank you very much!

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avatar image robertbu · Nov 03, 2014 at 05:50 AM 0
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Discussion/design questions should be asked on Unity Forums. Unity Answers addresses single, specific technical questions. If you post on Unity Forums, consider editing this question and including a link so that anyone from this list that wants to contribute or follwing the discussion can find it.

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