Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by barbe63 · May 24, 2015 at 03:51 AM · optimizationdraw calls

Troubles optimizing my game(batches)

Hello.

I'm in desperate need of help with optimisation of my game. It's going to be a mobile game. I'm having problems with heavy spikes when It's displaying a larger part of the level.

I tried two methods, one using the static batches and one combining mesh with AdvancedCombineChildren script. I'm having better results with the second one but it's still a nightmare.

Here is a screenshot showing stats for both of the methods: (combining top and static bottom)

alt text

As you can see the spikes seems to occur when the batches grow up. What i don't understand with the combining method is how i'm getting such a high number of batches while the SetPass calls growing is not that much.

Plus why the static method still makes that amount of SetPasses/Batches while all of the materials are exactly the same (it says it's saving about 1k of batches but there are still 1k not saved).

On a side not I had way better results before today. I don't understand why now it is so bad when all I did was supposed to optimize my game. A lot of inconsistents results makes me creazy. I will work on this question today.

Please help me!

profiler.jpg (515.6 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image barbe63 · May 24, 2015 at 04:25 AM 0
Share

Well, I changed absolutely nothing apart from reversing to the combining method and now the results are totally good.

alt text

The green highlited part is Gfx.WaitForPresent so it's not as bad at it seems even if I can't find why I'm having this without having the ability to profile the GPU.

As I said, very inconsistant results. Who knows for how long that will keeps good...

profiler2.jpg (237.2 kB)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Draw calls on PC and Console? 0 Answers

Is there a performance benefit to using Sorting Layers for 2D objects versus Z-axis positioning? 1 Answer

What's killing my rendering performance? (pic included) 1 Answer

Optimizing large numbers of trail renderers 0 Answers

Unskinned meshes of the same material won't batch 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges