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Why is my picture distorted?
I using multiple sprite and texture mask shader Shader:
Shader "TextureMask"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Mask ("Culling Mask", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range (0,1)) = 0.5
}
SubShader
{
Tags {"Queue"="Transparent"}
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
AlphaTest GEqual [_Cutoff]
Pass
{
SetTexture [_Mask] {combine texture}
SetTexture [_MainTex] {combine texture, previous}
}
}
}
The first picture before using the shader, the second after
screenshot-2.png
(119.6 kB)
screenshot-1.png
(116.8 kB)
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