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This question was closed Jul 03, 2014 at 01:36 PM by ado112 for the following reason:

Problem has been solved.

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Question by ado112 · Jun 12, 2014 at 07:31 PM · animationanimatormecanim

Little problem with animations

I've been using generic animation type and i made a simple jump animation for my character but when configured in import settings it looks terrible:

looks like this

but it should look like that

Root node is bone named body.

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Answer by AironeneroTechnologies · Jun 13, 2014 at 10:43 AM

Check if it has all the nodes required for the animation.

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avatar image ado112 · Jun 27, 2014 at 10:05 AM 0
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everything that i know is that i made a simple character on blender,made bones and skinned them to parts of my characters body,1 bone per part,bones are not connected to each other,then i made simple walk animation and exported walk.blend on unity and unity imported it,it worked fine,then i made this jump animation,imported it in unity,copyed avatar mask form walk animation and got that,tryed many things but i cant get it work like on blender,hope that helps.

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Answer by musaranya · Jun 27, 2014 at 10:33 AM

If you have several Actions in Blender check that the exported are the right ones. Actually I'm having similar issues when exporting animated models containing multiple objects, it's a pain, don't now how to deal with it yet. Looking at the image you pasted, seems like the main cube rotates but not translates, don't know if it gives you any clue, good luck pal!

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avatar image ado112 · Jul 03, 2014 at 01:35 PM 0
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I fixed the problem,i made new bone called root,i set bones of arm's and legs as a childs of bone named body and put root as parent of body,animated again,set the root bone as root node,and everything worked perfectly.

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