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Opacity from 3ds max doesn't show up
So when I made a model/scene in 3ds max I wanted to make it look like blue glass, so I added opacity to make it look like glass. When I imported it to unity I realized that the opacity change was not there and it was completely opaque. Any idea why this is and what I can do to get the opacity change to work?
Answer by Kacer · Jun 16, 2011 at 01:23 PM
The reason for this is because opacity in 3ds max is a material. the material is not exported when you export your mesh to Unity.
If you want transperancy in Unity you would want to mess with the alpha channel of the assigned material.
As for Refraction, im not sure how to do that in Unity, you might want to mess with the water shader, i think someone mentioned that at some point.
Kacer
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