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Question by ExtremePowers · Nov 02, 2014 at 02:27 PM · bugscaletreeinstance

Tree Instance scale

I have a prefab, which is way to small at scale 1, so I changed it to 25 but that doesn't seem to apply on a treeinstance, and changing the height/widthscale on the treeinstace only changes the size of the billboard:

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treeinstancebug.png (54.3 kB)
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avatar image MrSoad · Nov 02, 2014 at 11:13 PM 0
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Have you reverted the instance to the main prefab state?

avatar image ExtremePowers · Nov 03, 2014 at 06:41 AM 0
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So, make the treeinstance a gameObject again or?

avatar image ExtremePowers · Nov 03, 2014 at 03:53 PM 0
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Can you convert your comment to an answer, because it is actually the answer to my question :)

avatar image MrSoad · Nov 03, 2014 at 04:02 PM 0
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No problem, here you go :)

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Answer by MrSoad · Nov 03, 2014 at 02:41 PM

If your instance has been changed in anyway then it becomes an individual instance and will not update automatically when the prefab is changed. You need to click revert at the top of the inspector to make it a true copy of the prefab again.

Also if you created you prefab from this object then although it may have gone a blue color in the hierarchy window it may not be a true instance, I always delete the original and place a definite prefab instance in its place once created to be totally sure.

You are best changing the scale in the 3D model import settings. Keeping your Unity scale uniform at (1, 1, 1). This can make a lot of things much easier later on :)

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