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Unity C++ dll
Hi All,
I need to be able to read depth stream information into Unity using the Structure Sensor. I currently have a C++ dll that performs all the necessary sensor initialization and starts a new thread that reads depth information and then saves into a variable. My problem comes from trying to get that depth information into Unity every x seconds. What is the best way to go about this? I can provide some code if that helps.
Thanks! -Colton
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