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This question was closed Feb 08, 2015 at 04:52 PM by IKilledKenny_2 for the following reason:

The question is answered, right answer was accepted

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Question by IKilledKenny_2 · Nov 01, 2014 at 02:04 PM · animationmovement

Code Animation Length?

Hello Unity3D.I have a question about my animations?Is there a way for me to code my animation length instead of using the clamp range method?For example,I have an animation that is only 7 frames but everytime i import an animation unity3D insist of making them 150 frames.But the animation is only 7 is there a way that i can code the animation to only be 7 frames?

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avatar image Cherno · Nov 03, 2014 at 02:39 PM 0
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There's also a handy script available that loads all animations of a given model at game start, so you don't have to do it by hand in the editor. Search for "Animation clip loading start" or something.

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Answer by markzareal · Nov 02, 2014 at 12:47 AM

So are you trying to stop the animation in a certain time? If so, you can use this:

 var walk : Animation;
 function Start  () {
     yield WaitForSeconds (7);    
     animation.Stop("walk");
 }
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avatar image IKilledKenny_2 · Nov 02, 2014 at 05:03 AM 0
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Oh....Duh....why didn't i think of that before?!?.Anyways,Thank You For Your Help

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