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UVs on Trees Stretched
I have started a new scene and generated a tree using GameObject->3D Object->Tree but when I try to assign a material for the bark, it gets stretched and is not applied correctly.
The material is set up using the Nature/Tree Creator Bark shader, the TextureType is set to Texture and the Wrap Mode is set to Repeat.
The textures I am using are the BroadleafBark and BroadleafBark_Normal from the SpeedTree section of the Environment Package.
I am using Unity 5.3.6p7.
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