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Camera.Render progressively takes longer if I stop and start game in Unity Editor
Basically as the topic says, as I start and stop my game in the Unity Editor the game gets progressively slower. Profiling reveals the Camera.Render is the culprit, going up 60 percentage points after about 10 stop/restarts.
I am unable to find any obvious culprits searching the web, anyone know what I should be looking out for?
$$anonymous$$esh.CreateVBO is where all the time is going (under Camera.Render). Number of draw calls, number of tris and verts VRA$$anonymous$$ usage, they all remain the same from the first run to the 30th run... any thoughts?
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