Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by darkhog · Oct 05, 2013 at 02:10 AM · guicolorlabel

Labels aren't colored properly

I can't get coloring labels in my inventory GUI to work.

Here's my code:

 public Color nameColor = Color.red;
     public Color amountColor = Color.green;
     bool InventoryButtonWidget(int x, int y, Inventory inv, int index) {
         GUIStyle leftLabel = GUI.skin.label;
         GUIStyle rightLabel = GUI.skin.label;
         rightLabel.font = GUI.skin.font;
         leftLabel.font = GUI.skin.font;
         leftLabel.alignment = TextAnchor.MiddleLeft;
         leftLabel.font.material.color = nameColor;
         rightLabel.alignment = TextAnchor.MiddleRight;
         rightLabel.font.material.color = amountColor;
         bool temp = GUI.Button(new Rect(x,y,64,64),inv.getItemIcon(index));
         GUI.Label(new Rect(x+GUI.skin.button.margin.left,y+64-24,64-GUI.skin.button.margin.left - GUI.skin.button.margin.right,24),inv.getItemName(index),leftLabel);
         int amount = inv.getItemAmount(index);
         if (amount>1) { //do not draw item amount if we just have one item
             GUI.Label(new Rect(x+GUI.skin.button.margin.left, y+GUI.skin.button.margin.top,64-GUI.skin.button.margin.left-GUI.skin.button.margin.right,24),amount.ToString(),rightLabel);
         }
         return temp;
     }

As you can see, nameColor and amountColor defaults to red and green respectively, but when showing it in game, it is white for some reason. Can you help me?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by TrickyHandz · Oct 05, 2013 at 02:30 AM

Don't call your font materials directly. You need to set the color to the appropriate label state:

 leftLabel.normal.textColor = nameColor;
 rightLabel.normal.textColor = amountColor;

That should square it all up for you.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image darkhog · Oct 05, 2013 at 04:33 AM 0
Share

Thanks!!!

avatar image TrickyHandz · Oct 05, 2013 at 04:40 AM 0
Share

Glad I could help. Happy Coding!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MultiColor In 1 Label? 2 Answers

Color.white not so much white... 3 Answers

Change Color For One Line? 1 Answer

How do you change the size and color of a GUI Label in C#? 4 Answers

Drawing 4 GUIButton's with a forloop. Need help changing color? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges