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Question by jpthek9 · Oct 30, 2014 at 11:09 PM · performancenavmeshpathfinding

Maximum Unity Navmesh Agents?

How many navmesh agents can Unity's pathfinding system handle effectively?

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Answer by AironeneroTechnologies · Nov 02, 2014 at 07:03 AM

This depends on your computer, in an offical unity benchmark on chrome (the webGL benchmark) my browser (chrome) with a Dual core 4GHz CPU handle 1320 navmesh agents before go lagging (<30 FPS). Generally unity can handle a lot of nav mesh agents alone, but if your code is unoptimized (no coroutines, lots of calculations on Update function and FixedUpdate and similar) the maxium number will go down.

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avatar image jpthek9 · Nov 02, 2014 at 06:15 PM 0
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I has many coroutines:D Thanks a lot for that!

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