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Question by Exalia · Feb 26, 2014 at 01:42 PM · lightmaplightmappingbake

Lightmapping produces strange results

Hi there, I'n my game scene I'm using lightmapping and probes to reduces light computation for my game. However I'm getting strange results when I increase my Texel size. I was wondering if anyone has any advice to offer to help avoid such results :)

Prebaked (No Lightmapping)

alt text

Postbaked (1 Texel)

alt text

Postbaked (2 Texels)

alt text

Postbaked (10 Texels)

alt text

Lightmap Settings (All previous images follow these settings, only Texel size is changing)

alt text

My question would be, is this intended? and how would I avoid getting these 'artifacts'. Thanks in advance

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avatar image Exalia · Feb 27, 2014 at 10:01 AM 0
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I'm shocked by the lack of replies, is this a bug then?

avatar image Exalia · Mar 05, 2014 at 02:18 PM 0
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I would assume that increasing the final gather rays could possibly get rid of this issue but will have to try and it and post results as it could take a while

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Answer by abulooz · Feb 27, 2014 at 11:20 AM

This might be more work, but I usually do all my light mapping in my 3d package then apply to your diffuse map in multiply mode. It gives me better control and better quality.

Yazan

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avatar image Exalia · Feb 27, 2014 at 11:42 AM 0
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In your 3D package? Not sure what you mean by this.

I'm just a programmer haha

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