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Question by OllyNicholson · Sep 05, 2011 at 03:09 PM · lightlightmappingrealtimebake

How can I access Lightmapping settings for a light via script?

I need to change the value of a given light in my scene from lightmapping 'auto' to 'baked' via a script, but it is not currently exposed in the API - how can I do this?

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Answer by OllyNicholson · Sep 05, 2011 at 03:51 PM

The lines of script you would need are :

Light go = o as Light;

SerializedObject serialObj = new SerializedObject(go); SerializedProperty lightmapProp = serialObj.FindProperty("m_Lightmapping");

lightmapProp.intValue = (int)lightmapping; serialObj.ApplyModifiedProperties();

Use this wizard script to test in the Unity editor

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avatar image Bluestrike · Sep 15, 2011 at 06:43 PM 0
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I am having trouble using this in javascript, the documentation examples are also C++ and if I use this code it complains about a missing ";"

avatar image Bluestrike · Sep 15, 2011 at 06:53 PM 0
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Figured it out:

          var serialLightSource : SerializedObject = new SerializedObject(spotlightObject);

         var SerialProperty : SerializedProperty = serialLightSource.FindProperty("m_Lightmapping");
avatar image anilgautam · Dec 05, 2012 at 09:35 AM 0
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How this can be used in untiy 3d

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Answer by x4000 · Jun 26, 2016 at 09:10 PM

To add to the primary answer, this is is a super useful reference: https://github.com/MattRix/UnityDecompiled/blob/master/UnityEditor/UnityEditor/LightEditor.cs

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