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Question by ina · Oct 30, 2014 at 09:50 AM · uiguieditortransformworldspace

uGUI WorldSpace elements part of GameObjects

Can uGUI world space elements be part of gameobjects?

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Answer by HarshadK · Oct 30, 2014 at 10:41 AM

Yes. You can set your world space uGUI elements to be a child of your game object.

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avatar image ina · Oct 30, 2014 at 11:29 PM 0
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So, not necessarily children of a Canvas element..

avatar image Kiwasi · Oct 30, 2014 at 11:30 PM 0
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They must be children of a canvas to render. But the canvas can be a child of a GameObject.

avatar image ina · Oct 31, 2014 at 02:24 AM 0
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Then you'd need N canvas elements for N gameobject's that each contain a worldspace GUI element?

avatar image Kiwasi · Oct 31, 2014 at 02:39 AM 1
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Yes. Each needs a canvas to render. For world space UI elements this actually makes sense, as they won't all fall on the same plane.

For screen or camera space elements you can always fake it by following the GameObject around via script.

avatar image HarshadK · Oct 31, 2014 at 05:22 AM 0
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@ina If your canvases have similar elements in them you do not necessarily need N canvases for N game objects. You can even use object pooling with canvases since they are game objects itself in the end.

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