Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Benifir · Oct 09, 2012 at 04:07 PM · flashlightcombining

Script Combining Help Question

How might I combine these two scripts, or make them work with each other to have the flashlight flicker when the charge is gone?

 #pragma strict
 
 public var isFlashlightOn : boolean = false;
 
 private var flickerCounter : float = 0.0;
 
 var minFlickerSpeed : float = 0.01;
 var maxFlickerSpeed : float = 0.1;
 
 var minLightIntensity : float = 0.0;
 var maxLightIntensity : float = 1.0;
 
 function Start() 
 {
     flickerCounter = Time.time + Random.Range( minFlickerSpeed, maxFlickerSpeed );
 }
 
 function Update() 
 {
     if (isFlashlightOn)
     {
        light.enabled = true;
        light.intensity = 1.0;
     }
     else
     {
        FlickerFlashlight();
     }
 }
 
 function FlickerFlashlight()
 {
     if (flickerCounter < Time.time)
     {
        if (light.enabled)
        {
          light.enabled = false;
        }
        else
        {
          light.enabled = true;
 
          light.intensity = Random.Range(minLightIntensity, maxLightIntensity);
        }
 
        flickerCounter = Time.time + Random.Range( minFlickerSpeed, maxFlickerSpeed );
     }
 }

and,

 //Name this script Flashlight and attach it to your player for instance
 
 var lightSource : Light; //Connect the light source in the Inspector
 static var energy : float = 100; //The energy amount of the flashlight
 static var turnedOn : boolean = false; //Boolean to check whether it's turned on or off
 private var drainSpeed : float = 10; //The speed that the energy is drained
 private var rechargeSpeed : float = 10; //the speed that the energy is recharged
 
 function Update () {
     if (Input.GetKeyDown(KeyCode.F)) ToggleFlashlight();
 }
 
 //When the player press F we toggle the flashlight on and off
 function ToggleFlashlight () {
     turnedOn=!turnedOn;
     if (turnedOn && energy>0) {
        TurnOnAndDrainEnergy();
     } else {
        lightSource.enabled = false;
     }
 }
 
 //When the flashlight is turned on we enter a while loop which drains the energy
 function TurnOnAndDrainEnergy () {
     lightSource.enabled = true;
     while (turnedOn && energy>0) {
        energy -= drainSpeed*Time.deltaTime;
        flicker();
        yield;
     }
     lightSource.enabled = false;
        recharge();
 }
 
 //When the flashlight is off the flashlight will recharge
 function recharge(){
     lightSource.enabled = false;
     while (turnedOn && energy<100) {
        energy += rechargeSpeed*Time.deltaTime;
        yield;
     }
     lightSource.enabled = false;
 }
 
 //When the flashlight is low on charge it will flicker
 function flicker(){
     while (energy>0 && energy<20) {
        this.GetComponent(flashlightflicker).enabled=true;
        yield;
     }
        this.GetComponent(flashlightflicker).enabled=false;
 }

I'm just a 3D artist so this isn't the easiest thing :p

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Pressing "Fire2" Spawns and removes object on click 0 Answers

Flashlight sound script won't work 1 Answer

How to make script for FlashLight Sound , ON and OFF. 2 Answers

How can I make a script for a flashlight that make sounds when it turns on and off? 1 Answer

How to pickup flashlight with "E" key ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges