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2D: Quad/Other Objects always behind my Tiled Map Mesh.
Hey guys,
I'm a bit stuck on how to fix this issue. I've changed the position many times including it's Z position into minus up to 1,000 and vice versa. My camera is rendering everything and it can see the quad, however it appears to be in shadow behind my tiled map mesh. I use Tiled2Unity to import my maps.
Here's an example of what is happening:
Other than Tiled2Unity I am not using any coding on this current scene to test this.
Edit: Also note that the quad's sorting order is currently set to 100, whilst the highest sorting order of the map is 8, and the grass you are seeing there is 0.
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