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Question by TurboHermit · Aug 30, 2016 at 11:05 AM · networkingmethodcallbackmessage

Unet CCU limit hit callback

Hi everyone,

I was wondering if there was a way to receive a message, callback or method when a user can't connect due to our Unet Multiplayer CCU limit. I know a debug log is sent and received, but I can't figure out where it comes from. Anyone has any idea where that callback is made and if there is a way to override it?

If anyone is wondering, I'd like to implement a donate button in the game when the CCU limit is hit so users can sponsor a bigger multiplayer package.

Thanks in advance, Daan

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