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Question by Vildez · Oct 29, 2014 at 04:01 AM · instantiaterigidbody2dvelocity

Can't get 2d Scroller to move projectile when fired.

I am making a 2d side scrolling game where the player controller script allows the player to fire a projectile when the "Fire1" axis is set to true. I have a prefab of the shot that holds the following components: Rigid Body2D, Box Collider and a Sprite Render. The issue that I am having is that when I instantiate the object and try to add velocity to it nothing happens. Here is the code below:

     public class PlayerControler : MonoBehaviour {
       
         // PUBLIC VARS:  
         public Vector2 _speed = new Vector2(1, 1);
         public Vector2 _shotSpeed = new Vector2(5, 0);
         public int _shotDamage = 1;
         public GameObject _projectile;
       
         // PRIVATE VARS: 
         private Vector2 _movement = new Vector2();
         private bool _firedShot = false;
         void Update()
         {
             var x = Input.GetAxis("Horizontal");
             var y = Input.GetAxis("Vertical");
             _movement.x = x * _speed.x;
             _movement.y = y * _speed.y;
             if (Input.GetButtonUp("Fire1"))
             {
                 _firedShot = true;
                 FiredShot();
             }
             _shotSpeed.x = 1 * _shotSpeed.x;
             _shotSpeed.y = 1 * _shotSpeed.y;
         }
         void FixedUpdate()
         {
             rigidbody2D.velocity = _movement;
         }
         void FiredShot()
         {
             if (_firedShot)
             {
                 Instantiate(_projectile, transform.position,  Quaternion.identity);
                 _projectile.rigidbody2D.velocity = _shotSpeed;
                 _firedShot = false;
             }
         }
     }

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Answer by robertbu · Oct 29, 2014 at 04:03 AM

You are setting the velocity of the prefab, not the instantiated object: Do:

          if (_firedShot)
          {
              _newProjectile = (GameObject)Instantiate(_projectile, transform.position,  Quaternion.identity);
              _NewProjectile.rigidbody2D.velocity = _shotSpeed;
              _firedShot = false;
          }

Note that '_shotSpeed' is a public variable, so you need to verify the value in the Inspector. The value set in code is only used at the time the script is attached.

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