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Question by mightybob · Sep 07, 2014 at 07:07 AM · collisiontransform3d

Rigidbody version of transform.forward

Hey guys, I am writing in Javascript with Unity. When developing my game, I ran into a problem. I use transform.forward to move my character in the direction he's pointing, which works great... Except for that now that I am using transform, my OnCollisionEnter's work all funky.

So is there any way I could get the same effect of transform.forward without transform?

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Answer by Cherno · Sep 07, 2014 at 10:55 PM

There are several possibilities:

  1. Use AddForce as described above (I don't like it for movement because while it behaves realistically, it doesn't "feel right" since the character will not come to a stop immediately, as is expectied in most games)

  2. Transform.translate (with Space set to World) (Works great)

  3. Set the rigidbody's veclocity directly.

I recommend thus tutorial for learning rigidbody movement, inclduing jumping and animation: Unity 3.x Scripting-Character Controller versus Rigidbody

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avatar image mightybob · Sep 08, 2014 at 12:53 AM 0
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Thank you, will try this out.

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Answer by flaviusxvii · Sep 07, 2014 at 02:25 PM

http://unity3d.com/learn/tutorials/modules/beginner/physics/addforce

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avatar image mightybob · Sep 08, 2014 at 12:53 AM 0
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Sorry, I don't think you understand. I am trying to create a script that doesn't use any transform.anything. In fact, I directly said in my post no transform.forward. Could you please read it the whole way through before answering?

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