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Actively Maintained C# Framework for XCodeProj Modifications
Is there a good, actively maintained framework for XCodeProj post-processing. Ideally, we'd prefer to keep the code in C#, rather than relying on external python scripts as we currently do. Requirements:
Adding -ObjC flag.
Adding extra include/lib dirs used by custom plugins
Selecting provisioning profile, because incremental build more or less never works with IL2CPP as far as we can see, and disabling it is a hassle.
Disabling DSYM generation in release config.
Should ideally also work with Unity Cloud build.
I seem to remember Unity themselves posting a C# framework for this some time ago, but I can't find it under their github account.
Answer by steakpinball · Aug 24, 2015 at 09:09 PM
You can't find it on their github because it's on their bitbucket.
https://bitbucket.org/Unity-Technologies/xcodeapi/overview
It is in fact built in to the Unity 5 editor in the UnityEditor.iOS.Xcode
namespace. Use it anywhere editor scripts can be used. Primary use is through the PBXProject
class.
http://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.html
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