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Question by
joe.davis · Jun 08, 2012 at 02:47 PM ·
spriteoptimizationalphaparticle
Alpha blended particle trimming
I'd like to be able to generate optimal geometry to tightly fit blended polygons in my scene. Does anyone know if the Unity editor provides any tools that do this?
FYI, I'm already aware of a command-line tool that does this (http://www.humus.name/index.php?page=Cool&ID=8), but would prefer to be able to do this within the Unity editor.
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