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iOS Crash in PlayerSettings.cpp
Hi all.
We have recently started getting crash reports in iOS in the 'PlayerSettings.cpp' file, which appears to be part of the library libiPhone-lib.a (not one of the source files in the Xcode project), so we're not sure exactly what the cause is here.
SEGSEGV
0x014959eb in PlayerSettings.cpp on Line 424
0x00ffd54c QueryTargetResolution in DeviceSettings.mm on Line 313
0x00746ce4 CreateContext_UnityCallback in UnityAppController+Rendering.mm on Line 116
0x012bfd73 CreateUniversalGLESGfxDevice in LibEntryPoint.mm on Line 747
0x0141c76f InitializeGfxDevice in GfxDeviceSetup.cpp on Line 399
0x012bee8b UnityInitApplicationGraphics in LibEntryPoint.mm on Line 205
0x0026681e -[UnityAppController startUnity:] in UnityAppController.mm on Line 93
0x2667ddc8 __NSFireDelayedPerform
Can somebody shed some light as to what exactly is happening on line 424 in PlayerSettings?
Other info :
We're on Unity version 4.5.2f1
Crash happens across all device types
Crash seems to be happening on iOS 8.0 and above (although haven't confirmed that yet)
We have been unable to repro this ourselves, only seeing it from live user reports.
We don't know if its consistent for affected users, or intermittent.
Answer by CyanideOrange · Oct 27, 2014 at 11:10 PM
Well... being that IOS has been getting a lot of problem in general with the new release of IOS 8. I would assume it's not your game that is the problem it is the Operating system (iOS) The reason I am saying this is because I have a iPhone a Mac and Ipad and with the new update it is awful. It crashes apps often.
It's a little much to hope for. Unfortunately the app is quite widespread with a broad userbase and we really need a solution that can cater from the issues in the operating system (assu$$anonymous$$g that it's not a problem with our programme). Rock and a hard place if you will, but thanks for the feedback! :)
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