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Question by CommitteeWind · Aug 10, 2012 at 05:26 PM · prefabstexturesresourcessounds

How can I load textures, sounds, and prefabs from users hard disk?

We need to load prefabs, textures, and sounds from the users hard disk. The resources folder is not an option for us. How can we do this?

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Answer by lozzaaa · Aug 10, 2012 at 08:31 PM

Try asset bundles

http://docs.unity3d.com/Documentation/Manual/LoadingResourcesatRuntime.html

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Answer by Sundar · Aug 10, 2012 at 06:58 PM

If you are using C#, you can use Directory.GetFiles( path, fileExtension) ( This will help you get files from hard disk)

and WWW class - file:// ( this will help you to load into unity scenes )

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avatar image CommitteeWind · Aug 10, 2012 at 07:50 PM 0
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Can I load prefabs using the WWW class?

avatar image Sundar · Aug 10, 2012 at 08:37 PM 0
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Yes - http://docs.unity3d.com/Documentation/ScriptReference/WWW-assetBundle.html

avatar image CommitteeWind · Aug 10, 2012 at 08:45 PM 0
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Ok, so using asset bundles do I create one per asset (texture, sound, prefab), or do I need to bundle them in chunks?

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