Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AlphaNerd_DE · Oct 27, 2014 at 05:26 PM · particlesshurikenparticle-system

Spacedust - Change specific particles

I am working on a little space simulator in my spare time. To solve the floating point imprecision problem, I always move everything, but the player. I now want a spacedust particle system, to give the player the feeling that he is actually moving. But this Shuriken Particle System drives me crazy. I create a random portion of Spacedust in front of the player with:

         void CreateDust()
         {
             points = new ParticleSystem.Particle[density];
             for (int i = 0; i < density; i++)
             {
                 points[i].position = Random.insideUnitSphere * distance;
                 points[i].color = Color.white;
                 points[i].size = size;
             }
         }

And then I want to set the particles velocity to match the velocity of my spaceship. But that doesn't seem to be possible. I tried millions of things, but I couldn't figure out how to manipulate single particles. Is that even possible? What else could I try to achieve what I want to get?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by bubzy · Oct 27, 2014 at 06:09 PM

http://docs.unity3d.com/ScriptReference/ParticleSystem-playbackSpeed.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlphaNerd_DE · Oct 27, 2014 at 06:29 PM 0
Share

But what about flying backwards? There is no negative playback speed and I can't rotate every single particle

avatar image bubzy · Oct 27, 2014 at 06:32 PM 0
Share

maybe you could add another particle system in the other direction and fade one out and the other in when you change direction?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do I Update the transform of Instantiate prefab? 2 Answers

Enabling and Disabling Shurken Particles 1 Answer

Shuriken values in shader code? 0 Answers

Shuriken Collision Detection 0 Answers

Adjust particles to simluate real world 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges