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Question by
Semetre · Oct 17, 2018 at 05:20 AM ·
shadersshader programminguv
Can I feed ShaderGraph a UV map?
I want to make select parts of a mesh to glow, and I want to control that glow. Can I take a bloom-like effect in ShaderGraph and feed it, say, a black-and-white UV map so that the glow/bloom is applied only to, say, the white parts?
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