Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fesgen · Oct 27, 2014 at 03:40 AM · translation

Touch input on IOS C#

Hey everyone.

I've been working on a iPad project, for some time now, but so far i've been using OnMouseDown() etc to select, drag object around.

The problem now is that i need to be able to do two things at the same time.

I need to be able to have the object selected, and at the same time with another touch, rotate the object in the direction the touch is moving.

But for this thread, i was hoping to get some help "translating" the mousedown code into touch code.

 private Vector3 offset;
 private Vector3 screenPoint;

 void OnMouseDown()
     {
         offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
         drawLine = true;
     }
     void OnMouseDrag()
     {
         Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
         Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
         transform.position = curPosition;
     }
 
     void OnMouseUp()
     {
         drawLine = false;
         IsMouseDown = false;
     }


This is the code I'm using right now, not saying it's good or anything but it works, just not for my purpose aymore.

Would love it if you guys could help me out! Thanks in advance

If you need me to add any other code / clarify anything let me know!

p.s if you happen to have a good solution for the rotate problem aswell I'm all ears.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Oct 27, 2014 at 03:41 AM 0
Share

On$$anonymous$$ouseDown(), On$$anonymous$$ouseDrag() and On$$anonymous$$ouse() up will automatically work with touch.

avatar image Fesgen · Oct 27, 2014 at 12:07 PM 0
Share

Robertbu - I know that, as i wrote I'm using it now. However as far as i can read / have tried, it wont allow two inputs?

avatar image ABerlemont · Oct 27, 2014 at 01:23 PM 0
Share

I usually write something that work directly with Touches if I need mul$$anonymous$$ch behavior.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Children ignoring Parent control. [Solved] 1 Answer

Translating JS to C# error 1 Answer

rigidbody.MovePosition & translation 1 Answer

Translating an Array of Transforms 1 Answer

Changing destination on a move object script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges