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Question by madruytb · Dec 01, 2019 at 11:06 PM · 2dtransform

Make 2D Ball sprite spin?

So I'm messing with two 2D games that got balls, and it would be a nice addition to both if I had a way to make the ball gameobject sprite rotate around itself when it bounces around the game scene.

It sounds simple but I searched for a while and couldn't find anything useful to add this feature. Thanks in advance!

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Answer by Larry-Dietz · Dec 01, 2019 at 11:32 PM

Try something like this in the Update method of a script attached to your ball...

 transform.Rotate(new Vector3(0, 0, 90 * Time.deltaTime));

This should rotate it 90 degrees, on the Z axis, every second.

Change the 90 to whatever you want. The higher the number, the faster it rotates.

Hope this helps, -Larry

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avatar image madruytb · Dec 05, 2019 at 04:24 AM 0
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I kinda did that, adding addtorque to the ball on its OnCollision function, it worked like intended

avatar image Larry-Dietz madruytb · Dec 05, 2019 at 04:34 AM 0
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Glad I was able to help!

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