Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Good-old-Grim · May 21, 2014 at 01:29 PM · guitextscrollview

Maximum length of text in a GUILayout.Label?

I am trying to display a large amount of text in a scrollable area, but there seems to be a limit on how much a GUILayout.Label can show - not all of the string that I pass to it is shown. Is there a maximum length to the text that can be displayed? Can I increase it or is there some other way to show more text in a scrollview?

Here's my code:

GUIStyle g = new GUIStyle (); g.normal.background = bkg; scrollPosition = GUILayout.BeginScrollView (scrollPosition,g, GUILayout.Width (770), GUILayout.Height (300));

 g = new GUIStyle();
 g.normal.textColor = new Color(255,0,0);
         
 GUILayout.Label (staticScript.log,g, GUILayout.ExpandHeight (true), GUILayout.MaxHeight(float.MaxValue), GUILayout.ExpandWidth(false),GUILayout.Width (730));
 GUILayout.EndScrollView ();</code></pre>

When I set a breakpoint and check the value of staticScript.log, I see the whole text, but only a part is displayed.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nerevar · May 21, 2014 at 04:18 PM 0
Share

Hi,

Well if you use float.$$anonymous$$axValue for the height and your text is longer than that I would say you can't display more.

You have to make a buffer to read your file and display it,then you could implement a page system (button next and previous for example) to load the new buffer.

regards

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by createdbyx · Nov 15, 2015 at 05:52 AM

I had same issue I created a hack using string.split and drawing labels for each line

 var stringValue = SomeStringValue.Split(new[] { "\r\n" }, StringSplitOptions.None);
 foreach (var value in stringValue)
 {
     GUILayout.Label(value);
 }
                     

This also gives you the ability to optimize the draw and layout count if you use this technique in combination with a scroll view where you only draw labels that would be in current scroll view instead of drawing the entire array of lines.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

4.6 GUI Button inside a scrolling Text Box 0 Answers

Finding the height of a text asset. 1 Answer

Editing certain words in a single NGUI Text Box 0 Answers

Fix Blurry UI text? 10 Answers

How long is a string? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges