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Spotlights are mixing
I've got three spot lights, red, green, and blue. I got red and green to show as lighted/colored circles on the floor. As soon as I add blue, the entire floor is colored in blue. I've tried different intensities, angles, and range. I'm messing around with the floor shader but I don't know what I'm doing. Thanks for any help.
Also if I get the light range high enough, the blue light shines on the floor as a pink circle.
I think this question calls for some screenshots, both of the result and your light components. Without seeing the problem, my first thought is maybe your camera render mode or quality settings don't support more than N lights on an object. Does the problem happen when you duplicate one of the lights that's working properly?
I tried to upload an image but it just sits at 0% for whatever reason. $$anonymous$$y camera is the default main camera, only changed it's transform. Red/Blue or Blue/Green or Red/Green work great together, but when I do all 3 Blue disappears and the entire floor gets a purplish color. If you know of any reasons it won't let me upload let me know and I'll try it again. Thanks.
I've just published your question through moderation. Not sure but that might've prevented you from uploading images. (There's always imgur or the like)
Your description still leaves too many vagaries, I don't have a clear picture of what's going on in your scene. Is the floor a plane, for instance? Lighting can be finicky about sizes and distances, and there are numerous options involved in deter$$anonymous$$ing what finally gets drawn to the screen. Really gotta see images (or ideally, video) showcasing the problem.
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