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Question by Theacesofspades · Oct 26, 2014 at 01:08 AM · c#networkingmultiplayerlogin

multiplayer register/login

I have been working on a multiplayer/networking game and I'm getting pretty for on it but now I feel is the time to start making a register/login. I have never made a register or login before. And I have been searching all over but can't find anything. Can anyone point me in the right direction? Thank you.

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Answer by jabez · Oct 26, 2014 at 02:07 AM

I've only done a little bit of multiplayer scripting I'm probably way off topic but i would suggest reading http://wiki.unity3d.com/index.php?title=Saving_and_Loading_Data:_XmlSerializer or even google unity serialization xml, you could save the usernames/passwords to a xml then read it from there when they try to log in.

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avatar image Theacesofspades · Oct 27, 2014 at 03:15 PM 0
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I just got done looking into the xml And it said that if you are using a Web player you can't load using xml you have to use a WWW class. I'm not sure if that is what I'm looking for but I'll keep looking. Thanks for pointing me to the right sources

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