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Any Known Memory Leak issues in 3.5.7f6? Android/iOS
I've been reading about memory leak issues people have had. Some of the issues were posted a while back so I'm not sure if some if it was fixed in newer versions of Unity.
Just wondering if there are things I should be considering or looking out for as develop my game. And, any tools/scripts I could use to debug problems with memory leaks.
I am targeting Android and iOS platforms and scripting in C#. Unity Version: 3.5.7f6
Answer by Graham-Dunnett · Apr 17, 2013 at 10:06 PM
Just use the profiler to watch what is happening to memory as you progress through your game. (Note that there is are two profilers, one that is for Pro users, and the "built-in" profiler that everyone has on Android and iOS.)
Oh cool I had no idea that there was a built-in profiler . Awesome! I thought that this was a Pro only feature.
The Unity profiler is Pro only. The Android profiler is part of the Android SD$$anonymous$$.