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Question by
$$anonymous$$ · May 18, 2015 at 03:44 PM ·
c#optimizationsetactive
Game optimization using .SetActive() slowing down game.
I know that this may be against Unity answers T&C but I'm not really sure on how to go about the issue. Here's the link to the original post:
http://answers.unity3d.com/questions/968899/game-optimisation-using-setactive-partially-ineffe.html
Comment
I wrote alot and I posted the post a little while ago so I didn't want it to get lost lol