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Question by Paradox486 · Oct 25, 2014 at 07:41 AM · particlesparentparticle-system

Trouble setting particle system startRotation through c#

Hello, I am trying to set ParticleSystem.startRotation in c# script. Is this possible?

I am trying to create a particle that makes a trail behind a parent object, I have set the particle system to world coordinates because I don't want the particles to follow the parent object, however setting the particle to world coordinates prevents the particle from rotating with the parent which is why I am trying to correct this with script.

This is what I am trying to change in script but I have been unsuccessful thus far, any help would be greatly appreciated. http://docs.unity3d.com/ScriptReference/ParticleSystem-startRotation.html

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avatar image Paradox486 · Oct 26, 2014 at 04:43 PM 0
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Or if anyone can tell me how to get a particle set on local orientation to remain stationary when spawned that would accomplish the same thing.

avatar image steveh2112 · Dec 09, 2016 at 03:17 PM 0
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ParticleSystem.startRotation is $$anonymous$$ethod group is Obsolete, any ideas what's replaced it, there seems to be no way to rotate a particle that i can find

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Answer by Paradox486 · Oct 29, 2014 at 03:19 PM

I figured it out.

public class ParticleRotation : MonoBehaviour {

 private float startRotation;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     this.particleSystem.startRotation =-80;
 }

}

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avatar image churi24 · Jan 06, 2016 at 03:37 AM 2
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Yes you can, but you have to convert to radians first. -> http://docs.unity3d.com/ScriptReference/ParticleSystem-startRotation.html

 this.particleSystem.startRotation = -80f * $$anonymous$$athf.PI / 180f;



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